Visually, we leaned into a 70s-80s creature-feature aesthetic with a practical-effects feel to steer away from the typical AI look - rubber suits, simple lighting, grounded performances, slightly muted tones. Something tactile and familiar.
Building on a previous collaboration, we kept this one more concise - simplifying parts of the UI and focusing the visual language. From there, we treated it like a film: casting characters and locations, shaping a lead with an early-80s feel, and building an office setting that could hold both versions of the story.